using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x0200001D RID: 29 [Token(Token = "0x200001B")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum ShadowQuality { // Token: 0x0400006B RID: 107 [Token(Token = "0x400005C")] Disabled, // Token: 0x0400006C RID: 108 [Token(Token = "0x400005D")] HardShadows, // Token: 0x0400006D RID: 109 [Token(Token = "0x400005E")] SoftShadows } }