using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x0200006F RID: 111 [Token(Token = "0x2000063")] [MovedFrom("UnityEngine.Rendering.LWRP")] public struct ShadowSliceData { // Token: 0x060001CF RID: 463 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001BD")] [Address(RVA = "0x6A18B0", Offset = "0x6A08B0", VA = "0x1806A18B0")] public void Clear() { } // Token: 0x0400023A RID: 570 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000202")] public Matrix4x4 viewMatrix; // Token: 0x0400023B RID: 571 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000203")] public Matrix4x4 projectionMatrix; // Token: 0x0400023C RID: 572 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000204")] public Matrix4x4 shadowTransform; // Token: 0x0400023D RID: 573 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4000205")] public int offsetX; // Token: 0x0400023E RID: 574 [FieldOffset(Offset = "0xC4")] [Token(Token = "0x4000206")] public int offsetY; // Token: 0x0400023F RID: 575 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000207")] public int resolution; } }