using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200004F RID: 79 [Token(Token = "0x2000049")] [VolumeComponentMenu("Post-processing/Tonemapping")] [Serializable] public sealed class Tonemapping : VolumeComponent, IPostProcessComponent { // Token: 0x06000108 RID: 264 RVA: 0x00002C28 File Offset: 0x00000E28 [Token(Token = "0x6000100")] [Address(RVA = "0x6A3570", Offset = "0x6A2570", VA = "0x1806A3570", Slot = "8")] public bool IsActive() { return default(bool); } // Token: 0x06000109 RID: 265 RVA: 0x00002C40 File Offset: 0x00000E40 [Token(Token = "0x6000101")] [Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")] public bool IsTileCompatible() { return default(bool); } // Token: 0x0600010A RID: 266 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000102")] [Address(RVA = "0x6A35A0", Offset = "0x6A25A0", VA = "0x1806A35A0")] public Tonemapping() { } // Token: 0x0400019E RID: 414 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400017A")] [Tooltip("Select a tonemapping algorithm to use for the color grading process.")] public TonemappingModeParameter mode; } }