using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200004E RID: 78 [Token(Token = "0x2000048")] public enum TonemappingMode { // Token: 0x0400019B RID: 411 [Token(Token = "0x4000177")] None, // Token: 0x0400019C RID: 412 [Token(Token = "0x4000178")] Neutral, // Token: 0x0400019D RID: 413 [Token(Token = "0x4000179")] ACES } }