using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000087 RID: 135 [Token(Token = "0x2000079")] internal enum URPProfileId { // Token: 0x0400030C RID: 780 [Token(Token = "0x40002CB")] StopNaNs, // Token: 0x0400030D RID: 781 [Token(Token = "0x40002CC")] SMAA, // Token: 0x0400030E RID: 782 [Token(Token = "0x40002CD")] GaussianDepthOfField, // Token: 0x0400030F RID: 783 [Token(Token = "0x40002CE")] BokehDepthOfField, // Token: 0x04000310 RID: 784 [Token(Token = "0x40002CF")] MotionBlur, // Token: 0x04000311 RID: 785 [Token(Token = "0x40002D0")] PaniniProjection, // Token: 0x04000312 RID: 786 [Token(Token = "0x40002D1")] UberPostProcess, // Token: 0x04000313 RID: 787 [Token(Token = "0x40002D2")] Bloom } }