using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200007B RID: 123 [Token(Token = "0x200006F")] [DisallowMultipleComponent] [RequireComponent(typeof(Light))] public class UniversalAdditionalLightData : MonoBehaviour { // Token: 0x170000B2 RID: 178 // (get) Token: 0x06000215 RID: 533 RVA: 0x000033C0 File Offset: 0x000015C0 // (set) Token: 0x06000216 RID: 534 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000B1")] public bool usePipelineSettings { [Token(Token = "0x6000203")] [Address(RVA = "0x497570", Offset = "0x496570", VA = "0x180497570")] get { return default(bool); } [Token(Token = "0x6000204")] [Address(RVA = "0x611070", Offset = "0x610070", VA = "0x180611070")] set { } } // Token: 0x170000B3 RID: 179 // (get) Token: 0x06000217 RID: 535 RVA: 0x000033D8 File Offset: 0x000015D8 // (set) Token: 0x06000218 RID: 536 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000B2")] public float shadowSampleBias { [Token(Token = "0x6000205")] [Address(RVA = "0x6A46E0", Offset = "0x6A36E0", VA = "0x1806A46E0")] get { return 0f; } [Token(Token = "0x6000206")] [Address(RVA = "0x6A46F0", Offset = "0x6A36F0", VA = "0x1806A46F0")] set { } } // Token: 0x06000219 RID: 537 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000207")] [Address(RVA = "0x6A46D0", Offset = "0x6A36D0", VA = "0x1806A46D0")] public UniversalAdditionalLightData() { } // Token: 0x04000273 RID: 627 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400023B")] [SerializeField] [Tooltip("Controls the usage of pipeline settings.")] private bool m_UsePipelineSettings; // Token: 0x04000274 RID: 628 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400023C")] [SerializeField] [Tooltip("Shadow sample bias for this light")] private float m_ShadowSampleBias; } }