using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x02000029 RID: 41 [Token(Token = "0x2000027")] [MovedFrom("UnityEngine.Rendering.LWRP")] public class UniversalRenderPipelineEditorResources : ScriptableObject { // Token: 0x060000AC RID: 172 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000AA")] [Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")] public UniversalRenderPipelineEditorResources() { } // Token: 0x040000CE RID: 206 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40000BF")] public UniversalRenderPipelineEditorResources.ShaderResources shaders; // Token: 0x040000CF RID: 207 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40000C0")] public UniversalRenderPipelineEditorResources.MaterialResources materials; // Token: 0x0200002A RID: 42 [Token(Token = "0x20000B4")] [ReloadGroup] [Serializable] public sealed class ShaderResources { // Token: 0x060000AD RID: 173 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600044F")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public ShaderResources() { } // Token: 0x040000D0 RID: 208 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400048E")] [Reload("Shaders/Autodesk Interactive/Autodesk Interactive.shadergraph", ReloadAttribute.Package.Root)] public Shader autodeskInteractivePS; // Token: 0x040000D1 RID: 209 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400048F")] [Reload("Shaders/Autodesk Interactive/Autodesk Interactive Transparent.shadergraph", ReloadAttribute.Package.Root)] public Shader autodeskInteractiveTransparentPS; // Token: 0x040000D2 RID: 210 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000490")] [Reload("Shaders/Autodesk Interactive/Autodesk Interactive Masked.shadergraph", ReloadAttribute.Package.Root)] public Shader autodeskInteractiveMaskedPS; // Token: 0x040000D3 RID: 211 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000491")] [Reload("Shaders/Terrain/TerrainDetailLit.shader", ReloadAttribute.Package.Root)] public Shader terrainDetailLitPS; // Token: 0x040000D4 RID: 212 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000492")] [Reload("Shaders/Terrain/WavingGrass.shader", ReloadAttribute.Package.Root)] public Shader terrainDetailGrassPS; // Token: 0x040000D5 RID: 213 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000493")] [Reload("Shaders/Terrain/WavingGrassBillboard.shader", ReloadAttribute.Package.Root)] public Shader terrainDetailGrassBillboardPS; // Token: 0x040000D6 RID: 214 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000494")] [Reload("Shaders/Nature/SpeedTree7.shader", ReloadAttribute.Package.Root)] public Shader defaultSpeedTree7PS; // Token: 0x040000D7 RID: 215 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000495")] [Reload("Shaders/Nature/SpeedTree8.shader", ReloadAttribute.Package.Root)] public Shader defaultSpeedTree8PS; } // Token: 0x0200002B RID: 43 [Token(Token = "0x20000B5")] [ReloadGroup] [Serializable] public sealed class MaterialResources { // Token: 0x060000AE RID: 174 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000450")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public MaterialResources() { } // Token: 0x040000D8 RID: 216 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000496")] [Reload("Runtime/Materials/Lit.mat", ReloadAttribute.Package.Root)] public Material lit; // Token: 0x040000D9 RID: 217 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000497")] [Reload("Runtime/Materials/ParticlesLit.mat", ReloadAttribute.Package.Root)] public Material particleLit; // Token: 0x040000DA RID: 218 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000498")] [Reload("Runtime/Materials/TerrainLit.mat", ReloadAttribute.Package.Root)] public Material terrainLit; } } }