using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine.ResourceManagement.AsyncOperations; namespace UnityEngine.ResourceManagement.ResourceProviders { // Token: 0x0200002E RID: 46 [Token(Token = "0x200002E")] public class InstanceProvider : IInstanceProvider { // Token: 0x06000125 RID: 293 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x6000125")] [Address(RVA = "0xFDAD50", Offset = "0xFD9D50", VA = "0x180FDAD50", Slot = "4")] public GameObject ProvideInstance(ResourceManager resourceManager, AsyncOperationHandle prefabHandle, InstantiationParameters instantiateParameters) { return null; } // Token: 0x06000126 RID: 294 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000126")] [Address(RVA = "0xFDADF0", Offset = "0xFD9DF0", VA = "0x180FDADF0", Slot = "5")] public void ReleaseInstance(ResourceManager resourceManager, GameObject instance) { } // Token: 0x06000127 RID: 295 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000127")] [Address(RVA = "0xFDB090", Offset = "0xFDA090", VA = "0x180FDB090")] public InstanceProvider() { } // Token: 0x0400007E RID: 126 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400007E")] private Dictionary> m_InstanceObjectToPrefabHandle; } }