using System; using Cpp2IlInjected; namespace UnityEngine.ResourceManagement.ResourceProviders { // Token: 0x02000027 RID: 39 [Token(Token = "0x2000027")] public struct InstantiationParameters { // Token: 0x17000031 RID: 49 // (get) Token: 0x06000103 RID: 259 RVA: 0x000025C8 File Offset: 0x000007C8 [Token(Token = "0x17000031")] public Vector3 Position { [Token(Token = "0x6000103")] [Address(RVA = "0xFDB1E0", Offset = "0xFDA1E0", VA = "0x180FDB1E0")] get { return default(Vector3); } } // Token: 0x17000032 RID: 50 // (get) Token: 0x06000104 RID: 260 RVA: 0x000025E0 File Offset: 0x000007E0 [Token(Token = "0x17000032")] public Quaternion Rotation { [Token(Token = "0x6000104")] [Address(RVA = "0xFDB200", Offset = "0xFDA200", VA = "0x180FDB200")] get { return default(Quaternion); } } // Token: 0x17000033 RID: 51 // (get) Token: 0x06000105 RID: 261 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x17000033")] public Transform Parent { [Token(Token = "0x6000105")] [Address(RVA = "0x4157C0", Offset = "0x4147C0", VA = "0x1804157C0")] get { return null; } } // Token: 0x17000034 RID: 52 // (get) Token: 0x06000106 RID: 262 RVA: 0x000025F8 File Offset: 0x000007F8 [Token(Token = "0x17000034")] public bool InstantiateInWorldPosition { [Token(Token = "0x6000106")] [Address(RVA = "0x51F260", Offset = "0x51E260", VA = "0x18051F260")] get { return default(bool); } } // Token: 0x17000035 RID: 53 // (get) Token: 0x06000107 RID: 263 RVA: 0x00002610 File Offset: 0x00000810 [Token(Token = "0x17000035")] public bool SetPositionRotation { [Token(Token = "0x6000107")] [Address(RVA = "0x844B90", Offset = "0x843B90", VA = "0x180844B90")] get { return default(bool); } } // Token: 0x06000108 RID: 264 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000108")] [Address(RVA = "0xFDB0F0", Offset = "0xFDA0F0", VA = "0x180FDB0F0")] public InstantiationParameters(Transform parent, bool instantiateInWorldSpace) { } // Token: 0x06000109 RID: 265 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000109")] [Address(RVA = "0xFDB1B0", Offset = "0xFDA1B0", VA = "0x180FDB1B0")] public InstantiationParameters(Vector3 position, Quaternion rotation, Transform parent) { } // Token: 0x0600010A RID: 266 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x600010A")] [Address(RVA = "0x1E58DA0", Offset = "0x1E57DA0", VA = "0x181E58DA0")] public TObject Instantiate(TObject source) where TObject : Object { return null; } // Token: 0x04000071 RID: 113 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000071")] private Vector3 m_Position; // Token: 0x04000072 RID: 114 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4000072")] private Quaternion m_Rotation; // Token: 0x04000073 RID: 115 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000073")] private Transform m_Parent; // Token: 0x04000074 RID: 116 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000074")] private bool m_InstantiateInWorldPosition; // Token: 0x04000075 RID: 117 [FieldOffset(Offset = "0x29")] [Token(Token = "0x4000075")] private bool m_SetPositionRotation; } }