using System; using Cpp2IlInjected; namespace UnityEngine.ResourceManagement.Util { // Token: 0x02000017 RID: 23 [Token(Token = "0x2000017")] public interface IAllocationStrategy { // Token: 0x060000B2 RID: 178 [Token(Token = "0x60000B2")] [Address(Slot = "0")] object New(Type type, int typeHash); // Token: 0x060000B3 RID: 179 [Token(Token = "0x60000B3")] [Address(Slot = "1")] void Release(int typeHash, object obj); } }