using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.ResourceManagement.Util { // Token: 0x0200001B RID: 27 [Token(Token = "0x200001B")] public class LinkedListNodeCache { // Token: 0x060000BD RID: 189 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x60000BD")] [Address(RVA = "0x2F746F0", Offset = "0x2F736F0", VA = "0x182F746F0")] public LinkedListNode Acquire(T val) { return null; } // Token: 0x060000BE RID: 190 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000BE")] [Address(RVA = "0x2F747E0", Offset = "0x2F737E0", VA = "0x182F747E0")] public void Release(LinkedListNode node) { } // Token: 0x17000020 RID: 32 // (get) Token: 0x060000BF RID: 191 RVA: 0x00002418 File Offset: 0x00000618 [Token(Token = "0x17000020")] internal int CreatedNodeCount { [Token(Token = "0x60000BF")] [Address(RVA = "0x40F000", Offset = "0x40E000", VA = "0x18040F000")] get { return 0; } } // Token: 0x17000021 RID: 33 // (get) Token: 0x060000C0 RID: 192 RVA: 0x00002430 File Offset: 0x00000630 [Token(Token = "0x17000021")] internal int CachedNodeCount { [Token(Token = "0x60000C0")] [Address(RVA = "0x2F748B0", Offset = "0x2F738B0", VA = "0x182F748B0")] get { return 0; } } // Token: 0x060000C1 RID: 193 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000C1")] [Address(RVA = "0x1CC5E40", Offset = "0x1CC4E40", VA = "0x181CC5E40")] public LinkedListNodeCache() { } // Token: 0x04000055 RID: 85 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000055")] private int m_NodesCreated; // Token: 0x04000056 RID: 86 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000056")] private LinkedList m_NodeCache; } }