using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace TMPro { // Token: 0x02000009 RID: 9 [Token(Token = "0x2000009")] public struct MaterialReference { // Token: 0x06000028 RID: 40 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000028")] [Address(RVA = "0x5ADF10", Offset = "0x5ACF10", VA = "0x1805ADF10")] public MaterialReference(int index, TMP_FontAsset fontAsset, TMP_SpriteAsset spriteAsset, Material material, float padding) { } // Token: 0x06000029 RID: 41 RVA: 0x00002148 File Offset: 0x00000348 [Token(Token = "0x6000029")] [Address(RVA = "0x5ADDF0", Offset = "0x5ACDF0", VA = "0x1805ADDF0")] public static bool Contains(MaterialReference[] materialReferences, TMP_FontAsset fontAsset) { return default(bool); } // Token: 0x0600002A RID: 42 RVA: 0x00002160 File Offset: 0x00000360 [Token(Token = "0x600002A")] [Address(RVA = "0x5ADB90", Offset = "0x5ACB90", VA = "0x1805ADB90")] public static int AddMaterialReference(Material material, TMP_FontAsset fontAsset, ref MaterialReference[] materialReferences, Dictionary materialReferenceIndexLookup) { return 0; } // Token: 0x0600002B RID: 43 RVA: 0x00002178 File Offset: 0x00000378 [Token(Token = "0x600002B")] [Address(RVA = "0x5AD930", Offset = "0x5AC930", VA = "0x1805AD930")] public static int AddMaterialReference(Material material, TMP_SpriteAsset spriteAsset, ref MaterialReference[] materialReferences, Dictionary materialReferenceIndexLookup) { return 0; } // Token: 0x04000010 RID: 16 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000010")] public int index; // Token: 0x04000011 RID: 17 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000011")] public TMP_FontAsset fontAsset; // Token: 0x04000012 RID: 18 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000012")] public TMP_SpriteAsset spriteAsset; // Token: 0x04000013 RID: 19 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000013")] public Material material; // Token: 0x04000014 RID: 20 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000014")] public bool isDefaultMaterial; // Token: 0x04000015 RID: 21 [FieldOffset(Offset = "0x21")] [Token(Token = "0x4000015")] public bool isFallbackMaterial; // Token: 0x04000016 RID: 22 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000016")] public Material fallbackMaterial; // Token: 0x04000017 RID: 23 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000017")] public float padding; // Token: 0x04000018 RID: 24 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4000018")] public int referenceCount; } }