using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace TMPro { // Token: 0x02000007 RID: 7 [Token(Token = "0x2000007")] public class MaterialReferenceManager { // Token: 0x17000001 RID: 1 // (get) Token: 0x06000012 RID: 18 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000001")] public static MaterialReferenceManager instance { [Token(Token = "0x6000012")] [Address(RVA = "0x5AD800", Offset = "0x5AC800", VA = "0x1805AD800")] get { return null; } } // Token: 0x06000013 RID: 19 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000013")] [Address(RVA = "0x5ACE80", Offset = "0x5ABE80", VA = "0x1805ACE80")] public static void AddFontAsset(TMP_FontAsset fontAsset) { } // Token: 0x06000014 RID: 20 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000014")] [Address(RVA = "0x5ACDE0", Offset = "0x5ABDE0", VA = "0x1805ACDE0")] private void AddFontAssetInternal(TMP_FontAsset fontAsset) { } // Token: 0x06000015 RID: 21 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000015")] [Address(RVA = "0x5AD210", Offset = "0x5AC210", VA = "0x1805AD210")] public static void AddSpriteAsset(TMP_SpriteAsset spriteAsset) { } // Token: 0x06000016 RID: 22 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000016")] [Address(RVA = "0x5AD000", Offset = "0x5AC000", VA = "0x1805AD000")] private void AddSpriteAssetInternal(TMP_SpriteAsset spriteAsset) { } // Token: 0x06000017 RID: 23 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000017")] [Address(RVA = "0x5AD150", Offset = "0x5AC150", VA = "0x1805AD150")] public static void AddSpriteAsset(int hashCode, TMP_SpriteAsset spriteAsset) { } // Token: 0x06000018 RID: 24 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000018")] [Address(RVA = "0x5AD0A0", Offset = "0x5AC0A0", VA = "0x1805AD0A0")] private void AddSpriteAssetInternal(int hashCode, TMP_SpriteAsset spriteAsset) { } // Token: 0x06000019 RID: 25 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000019")] [Address(RVA = "0x5ACF90", Offset = "0x5ABF90", VA = "0x1805ACF90")] public static void AddFontMaterial(int hashCode, Material material) { } // Token: 0x0600001A RID: 26 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600001A")] [Address(RVA = "0x5ACF20", Offset = "0x5ABF20", VA = "0x1805ACF20")] private void AddFontMaterialInternal(int hashCode, Material material) { } // Token: 0x0600001B RID: 27 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600001B")] [Address(RVA = "0x5ACD50", Offset = "0x5ABD50", VA = "0x1805ACD50")] public static void AddColorGradientPreset(int hashCode, TMP_ColorGradient spriteAsset) { } // Token: 0x0600001C RID: 28 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600001C")] [Address(RVA = "0x5ACCD0", Offset = "0x5ABCD0", VA = "0x1805ACCD0")] private void AddColorGradientPreset_Internal(int hashCode, TMP_ColorGradient spriteAsset) { } // Token: 0x0600001D RID: 29 RVA: 0x00002058 File Offset: 0x00000258 [Token(Token = "0x600001D")] [Address(RVA = "0x5AD310", Offset = "0x5AC310", VA = "0x1805AD310")] public bool Contains(TMP_FontAsset font) { return default(bool); } // Token: 0x0600001E RID: 30 RVA: 0x00002070 File Offset: 0x00000270 [Token(Token = "0x600001E")] [Address(RVA = "0x5AD2B0", Offset = "0x5AC2B0", VA = "0x1805AD2B0")] public bool Contains(TMP_SpriteAsset sprite) { return default(bool); } // Token: 0x0600001F RID: 31 RVA: 0x00002088 File Offset: 0x00000288 [Token(Token = "0x600001F")] [Address(RVA = "0x5AD4D0", Offset = "0x5AC4D0", VA = "0x1805AD4D0")] public static bool TryGetFontAsset(int hashCode, out TMP_FontAsset fontAsset) { return default(bool); } // Token: 0x06000020 RID: 32 RVA: 0x000020A0 File Offset: 0x000002A0 [Token(Token = "0x6000020")] [Address(RVA = "0x5AD460", Offset = "0x5AC460", VA = "0x1805AD460")] private bool TryGetFontAssetInternal(int hashCode, out TMP_FontAsset fontAsset) { return default(bool); } // Token: 0x06000021 RID: 33 RVA: 0x000020B8 File Offset: 0x000002B8 [Token(Token = "0x6000021")] [Address(RVA = "0x5AD6B0", Offset = "0x5AC6B0", VA = "0x1805AD6B0")] public static bool TryGetSpriteAsset(int hashCode, out TMP_SpriteAsset spriteAsset) { return default(bool); } // Token: 0x06000022 RID: 34 RVA: 0x000020D0 File Offset: 0x000002D0 [Token(Token = "0x6000022")] [Address(RVA = "0x5AD640", Offset = "0x5AC640", VA = "0x1805AD640")] private bool TryGetSpriteAssetInternal(int hashCode, out TMP_SpriteAsset spriteAsset) { return default(bool); } // Token: 0x06000023 RID: 35 RVA: 0x000020E8 File Offset: 0x000002E8 [Token(Token = "0x6000023")] [Address(RVA = "0x5AD3E0", Offset = "0x5AC3E0", VA = "0x1805AD3E0")] public static bool TryGetColorGradientPreset(int hashCode, out TMP_ColorGradient gradientPreset) { return default(bool); } // Token: 0x06000024 RID: 36 RVA: 0x00002100 File Offset: 0x00000300 [Token(Token = "0x6000024")] [Address(RVA = "0x5AD370", Offset = "0x5AC370", VA = "0x1805AD370")] private bool TryGetColorGradientPresetInternal(int hashCode, out TMP_ColorGradient gradientPreset) { return default(bool); } // Token: 0x06000025 RID: 37 RVA: 0x00002118 File Offset: 0x00000318 [Token(Token = "0x6000025")] [Address(RVA = "0x5AD5C0", Offset = "0x5AC5C0", VA = "0x1805AD5C0")] public static bool TryGetMaterial(int hashCode, out Material material) { return default(bool); } // Token: 0x06000026 RID: 38 RVA: 0x00002130 File Offset: 0x00000330 [Token(Token = "0x6000026")] [Address(RVA = "0x5AD550", Offset = "0x5AC550", VA = "0x1805AD550")] private bool TryGetMaterialInternal(int hashCode, out Material material) { return default(bool); } // Token: 0x06000027 RID: 39 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000027")] [Address(RVA = "0x5AD730", Offset = "0x5AC730", VA = "0x1805AD730")] public MaterialReferenceManager() { } // Token: 0x04000009 RID: 9 [Token(Token = "0x4000009")] private static MaterialReferenceManager s_Instance; // Token: 0x0400000A RID: 10 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400000A")] private Dictionary m_FontMaterialReferenceLookup; // Token: 0x0400000B RID: 11 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400000B")] private Dictionary m_FontAssetReferenceLookup; // Token: 0x0400000C RID: 12 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400000C")] private Dictionary m_SpriteAssetReferenceLookup; // Token: 0x0400000D RID: 13 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400000D")] private Dictionary m_ColorGradientReferenceLookup; } }