using System; using Cpp2IlInjected; using UnityEngine; namespace TMPro { // Token: 0x0200009D RID: 157 [Token(Token = "0x200006B")] [Serializable] public struct Mesh_Extents { // Token: 0x060005A3 RID: 1443 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600052A")] [Address(RVA = "0x5ABAA0", Offset = "0x5AAAA0", VA = "0x1805ABAA0")] public Mesh_Extents(Vector2 min, Vector2 max) { } // Token: 0x060005A4 RID: 1444 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600052B")] [Address(RVA = "0x5ADFA0", Offset = "0x5ACFA0", VA = "0x1805ADFA0", Slot = "3")] public override string ToString() { return null; } // Token: 0x04000562 RID: 1378 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40004C6")] public Vector2 min; // Token: 0x04000563 RID: 1379 [FieldOffset(Offset = "0x8")] [Token(Token = "0x40004C7")] public Vector2 max; } }