using System; using System.Collections; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace TMPro { // Token: 0x02000067 RID: 103 [Token(Token = "0x200003E")] [DisallowMultipleComponent] public class TMP_SpriteAnimator : MonoBehaviour { // Token: 0x0600032D RID: 813 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002CB")] [Address(RVA = "0x429810", Offset = "0x428810", VA = "0x180429810")] private void Awake() { } // Token: 0x0600032E RID: 814 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002CC")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")] private void OnEnable() { } // Token: 0x0600032F RID: 815 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002CD")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")] private void OnDisable() { } // Token: 0x06000330 RID: 816 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002CE")] [Address(RVA = "0x4299F0", Offset = "0x4289F0", VA = "0x1804299F0")] public void StopAllAnimations() { } // Token: 0x06000331 RID: 817 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002CF")] [Address(RVA = "0x4298F0", Offset = "0x4288F0", VA = "0x1804298F0")] public void DoSpriteAnimation(int currentCharacter, TMP_SpriteAsset spriteAsset, int start, int end, int framerate) { } // Token: 0x06000332 RID: 818 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x60002D0")] [Address(RVA = "0x429850", Offset = "0x428850", VA = "0x180429850")] private IEnumerator DoSpriteAnimationInternal(int currentCharacter, TMP_SpriteAsset spriteAsset, int start, int end, int framerate) { return null; } // Token: 0x06000333 RID: 819 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002D1")] [Address(RVA = "0x429A40", Offset = "0x428A40", VA = "0x180429A40")] public TMP_SpriteAnimator() { } // Token: 0x04000329 RID: 809 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40002B4")] private Dictionary m_animations; // Token: 0x0400032A RID: 810 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40002B5")] private TMP_Text m_TextComponent; } }