using System; using Cpp2IlInjected; using UnityEngine; namespace TMPro { // Token: 0x0200000C RID: 12 [Token(Token = "0x200000C")] public struct TMP_Vertex { // Token: 0x17000003 RID: 3 // (get) Token: 0x06000032 RID: 50 RVA: 0x000021A8 File Offset: 0x000003A8 [Token(Token = "0x17000003")] public static TMP_Vertex zero { [Token(Token = "0x6000032")] [Address(RVA = "0x60E9A0", Offset = "0x60D9A0", VA = "0x18060E9A0")] get { return default(TMP_Vertex); } } // Token: 0x0400001D RID: 29 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400001D")] public Vector3 position; // Token: 0x0400001E RID: 30 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400001E")] public Vector2 uv; // Token: 0x0400001F RID: 31 [FieldOffset(Offset = "0x14")] [Token(Token = "0x400001F")] public Vector2 uv2; // Token: 0x04000020 RID: 32 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000020")] public Vector2 uv4; // Token: 0x04000021 RID: 33 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4000021")] public Color32 color; // Token: 0x04000022 RID: 34 [Token(Token = "0x4000022")] private static readonly TMP_Vertex k_Zero; } }