using System; using System.Collections.Generic; using Cpp2IlInjected; using Unity.Collections; namespace UnityEngine.XR.ARFoundation { // Token: 0x0200001E RID: 30 [Token(Token = "0x200001C")] public static class ARPlaneMeshGenerators { // Token: 0x06000178 RID: 376 RVA: 0x00002B4C File Offset: 0x00000D4C [Token(Token = "0x6000171")] [Address(RVA = "0x26249A0", Offset = "0x26239A0", VA = "0x1826249A0")] public static bool GenerateMesh(Mesh mesh, Pose pose, NativeArray convexPolygon, float areaTolerance = 1E-06f) { return default(bool); } // Token: 0x06000179 RID: 377 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x6000172")] [Address(RVA = "0x2624F40", Offset = "0x2623F40", VA = "0x182624F40")] public static void GenerateUvs(List Uvs, Pose pose, List vertices) { } // Token: 0x0600017A RID: 378 RVA: 0x00002B64 File Offset: 0x00000D64 [Token(Token = "0x6000173")] [Address(RVA = "0x2624690", Offset = "0x2623690", VA = "0x182624690")] public static bool GenerateIndices(List indices, List convexPolygon, float areaTolerance = 1E-06f) { return default(bool); } // Token: 0x04000080 RID: 128 [Token(Token = "0x400007A")] private static List s_Indices; // Token: 0x04000081 RID: 129 [Token(Token = "0x400007B")] private static List s_Uvs; // Token: 0x04000082 RID: 130 [Token(Token = "0x400007C")] private static List s_Vertices; } }