using System; using Cpp2IlInjected; namespace UnityEngine.XR.ARSubsystems { // Token: 0x02000009 RID: 9 [Token(Token = "0x2000009")] [Flags] public enum CameraImageTransformation { // Token: 0x04000016 RID: 22 [Token(Token = "0x4000016")] None = 0, // Token: 0x04000017 RID: 23 [Token(Token = "0x4000017")] MirrorX = 1, // Token: 0x04000018 RID: 24 [Token(Token = "0x4000018")] MirrorY = 2 } }