using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.AI { // Token: 0x02000004 RID: 4 [Token(Token = "0x2000004")] [MovedFrom("UnityEngine")] public struct NavMeshHit { // Token: 0x17000003 RID: 3 // (get) Token: 0x0600000B RID: 11 RVA: 0x00002088 File Offset: 0x00000288 [Token(Token = "0x17000003")] public Vector3 position { [Token(Token = "0x600000B")] [Address(RVA = "0x11B2160", Offset = "0x11B1160", VA = "0x1811B2160")] get { return default(Vector3); } } // Token: 0x04000007 RID: 7 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000007")] private Vector3 m_Position; // Token: 0x04000008 RID: 8 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4000008")] private Vector3 m_Normal; // Token: 0x04000009 RID: 9 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000009")] private float m_Distance; // Token: 0x0400000A RID: 10 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400000A")] private int m_Mask; // Token: 0x0400000B RID: 11 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400000B")] private int m_Hit; } }