using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.AI { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] [MovedFrom("UnityEngine")] public enum NavMeshPathStatus { // Token: 0x04000002 RID: 2 [Token(Token = "0x4000002")] PathComplete, // Token: 0x04000003 RID: 3 [Token(Token = "0x4000003")] PathPartial, // Token: 0x04000004 RID: 4 [Token(Token = "0x4000004")] PathInvalid } }