using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000025 RID: 37 [Token(Token = "0x2000025")] public enum AnimationCullingType { // Token: 0x040000B6 RID: 182 [Token(Token = "0x40000B6")] AlwaysAnimate, // Token: 0x040000B7 RID: 183 [Token(Token = "0x40000B7")] BasedOnRenderers, // Token: 0x040000B8 RID: 184 [Token(Token = "0x40000B8")] [Obsolete] BasedOnClipBounds, // Token: 0x040000B9 RID: 185 [Token(Token = "0x40000B9")] [Obsolete] BasedOnUserBounds } }