using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Playables; using UnityEngine.Scripting; namespace UnityEngine.Animations { // Token: 0x02000030 RID: 48 [Token(Token = "0x2000030")] [RequiredByNativeCode] [NativeHeader("Modules/Animation/Director/AnimationPlayableOutput.h")] [StaticAccessor("AnimationPlayableOutputBindings", StaticAccessorType.DoubleColon)] [NativeHeader("Runtime/Director/Core/HPlayableGraph.h")] [NativeHeader("Runtime/Director/Core/HPlayableOutput.h")] [NativeHeader("Modules/Animation/ScriptBindings/AnimationPlayableOutput.bindings.h")] [NativeHeader("Modules/Animation/Animator.h")] public struct AnimationPlayableOutput { // Token: 0x040000C6 RID: 198 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40000C6")] private PlayableOutputHandle m_Handle; } }