using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Playables; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Animations { // Token: 0x02000033 RID: 51 [Token(Token = "0x2000033")] [RequiredByNativeCode] [NativeHeader("Modules/Animation/ScriptBindings/AnimationScriptPlayable.bindings.h")] [MovedFrom("UnityEngine.Experimental.Animations")] [NativeHeader("Runtime/Director/Core/HPlayableGraph.h")] [NativeHeader("Runtime/Director/Core/HPlayable.h")] [StaticAccessor("AnimationScriptPlayableBindings", StaticAccessorType.DoubleColon)] public struct AnimationScriptPlayable : IEquatable { // Token: 0x060001E3 RID: 483 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001E3")] [Address(RVA = "0x1162060", Offset = "0x1161060", VA = "0x181162060")] internal AnimationScriptPlayable(PlayableHandle handle) { } // Token: 0x060001E4 RID: 484 RVA: 0x00002FE8 File Offset: 0x000011E8 [Token(Token = "0x60001E4")] [Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")] public PlayableHandle GetHandle() { return default(PlayableHandle); } // Token: 0x060001E5 RID: 485 RVA: 0x00003000 File Offset: 0x00001200 [Token(Token = "0x60001E5")] [Address(RVA = "0x1161EE0", Offset = "0x1160EE0", VA = "0x181161EE0", Slot = "4")] public bool Equals(AnimationScriptPlayable other) { return default(bool); } // Token: 0x040000CB RID: 203 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40000CB")] private PlayableHandle m_Handle; // Token: 0x040000CC RID: 204 [Token(Token = "0x40000CC")] private static readonly AnimationScriptPlayable m_NullPlayable; } }