using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Animations { // Token: 0x02000034 RID: 52 [Token(Token = "0x2000034")] [RequiredByNativeCode] [NativeHeader("Modules/Animation/Director/AnimationStream.h")] [MovedFrom("UnityEngine.Experimental.Animations")] [NativeHeader("Modules/Animation/ScriptBindings/AnimationStream.bindings.h")] public struct AnimationStream { // Token: 0x040000CD RID: 205 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40000CD")] private uint m_AnimatorBindingsVersion; // Token: 0x040000CE RID: 206 [FieldOffset(Offset = "0x8")] [Token(Token = "0x40000CE")] private IntPtr constant; // Token: 0x040000CF RID: 207 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40000CF")] private IntPtr input; // Token: 0x040000D0 RID: 208 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40000D0")] private IntPtr output; // Token: 0x040000D1 RID: 209 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40000D1")] private IntPtr workspace; // Token: 0x040000D2 RID: 210 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40000D2")] private IntPtr inputStreamAccessor; // Token: 0x040000D3 RID: 211 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40000D3")] private IntPtr animationHandleBinder; } }