using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Playables; using UnityEngine.Scripting; namespace UnityEngine.Animations { // Token: 0x02000035 RID: 53 [Token(Token = "0x2000035")] [RequiredByNativeCode] [NativeHeader("Modules/Animation/ScriptBindings/Animator.bindings.h")] [NativeHeader("Modules/Animation/AnimatorInfo.h")] [StaticAccessor("AnimatorControllerPlayableBindings", StaticAccessorType.DoubleColon)] [NativeHeader("Modules/Animation/RuntimeAnimatorController.h")] [NativeHeader("Modules/Animation/Director/AnimatorControllerPlayable.h")] [NativeHeader("Modules/Animation/ScriptBindings/AnimatorControllerPlayable.bindings.h")] public struct AnimatorControllerPlayable : IEquatable { // Token: 0x060001E7 RID: 487 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001E7")] [Address(RVA = "0x1163800", Offset = "0x1162800", VA = "0x181163800")] internal AnimatorControllerPlayable(PlayableHandle handle) { } // Token: 0x060001E8 RID: 488 RVA: 0x00003018 File Offset: 0x00001218 [Token(Token = "0x60001E8")] [Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")] public PlayableHandle GetHandle() { return default(PlayableHandle); } // Token: 0x060001E9 RID: 489 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001E9")] [Address(RVA = "0x11635A0", Offset = "0x11625A0", VA = "0x1811635A0")] public void SetHandle(PlayableHandle handle) { } // Token: 0x060001EA RID: 490 RVA: 0x00003030 File Offset: 0x00001230 [Token(Token = "0x60001EA")] [Address(RVA = "0x1163510", Offset = "0x1162510", VA = "0x181163510", Slot = "4")] public bool Equals(AnimatorControllerPlayable other) { return default(bool); } // Token: 0x040000D4 RID: 212 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40000D4")] private PlayableHandle m_Handle; // Token: 0x040000D5 RID: 213 [Token(Token = "0x40000D5")] private static readonly AnimatorControllerPlayable m_NullPlayable; } }