using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Animations { // Token: 0x02000029 RID: 41 [Token(Token = "0x2000029")] [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Field)] public class NotKeyableAttribute : Attribute { // Token: 0x060001C8 RID: 456 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001C8")] [Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")] public NotKeyableAttribute() { } } }