using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200000E RID: 14 [Token(Token = "0x200000E")] [RequiredByNativeCode] [NativeHeader("Modules/Animation/AnimatorInfo.h")] public struct AnimatorStateInfo { // Token: 0x06000031 RID: 49 RVA: 0x000021A8 File Offset: 0x000003A8 [Token(Token = "0x6000031")] [Address(RVA = "0x1163AA0", Offset = "0x1162AA0", VA = "0x181163AA0")] public bool IsName(string name) { return default(bool); } // Token: 0x17000010 RID: 16 // (get) Token: 0x06000032 RID: 50 RVA: 0x000021C0 File Offset: 0x000003C0 [Token(Token = "0x17000010")] public int fullPathHash { [Token(Token = "0x6000032")] [Address(RVA = "0x66E940", Offset = "0x66D940", VA = "0x18066E940")] get { return 0; } } // Token: 0x17000011 RID: 17 // (get) Token: 0x06000033 RID: 51 RVA: 0x000021D8 File Offset: 0x000003D8 [Token(Token = "0x17000011")] public int shortNameHash { [Token(Token = "0x6000033")] [Address(RVA = "0x66E0B0", Offset = "0x66D0B0", VA = "0x18066E0B0")] get { return 0; } } // Token: 0x17000012 RID: 18 // (get) Token: 0x06000034 RID: 52 RVA: 0x000021F0 File Offset: 0x000003F0 [Token(Token = "0x17000012")] public float normalizedTime { [Token(Token = "0x6000034")] [Address(RVA = "0xE79030", Offset = "0xE78030", VA = "0x180E79030")] get { return 0f; } } // Token: 0x0400002A RID: 42 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400002A")] private int m_Name; // Token: 0x0400002B RID: 43 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400002B")] private int m_Path; // Token: 0x0400002C RID: 44 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400002C")] private int m_FullPath; // Token: 0x0400002D RID: 45 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400002D")] private float m_NormalizedTime; // Token: 0x0400002E RID: 46 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400002E")] private float m_Length; // Token: 0x0400002F RID: 47 [FieldOffset(Offset = "0x14")] [Token(Token = "0x400002F")] private float m_Speed; // Token: 0x04000030 RID: 48 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000030")] private float m_SpeedMultiplier; // Token: 0x04000031 RID: 49 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000031")] private int m_Tag; // Token: 0x04000032 RID: 50 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000032")] private int m_Loop; } }