using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000006 RID: 6 [Token(Token = "0x2000006")] public enum AvatarIKGoal { // Token: 0x04000009 RID: 9 [Token(Token = "0x4000009")] LeftFoot, // Token: 0x0400000A RID: 10 [Token(Token = "0x400000A")] RightFoot, // Token: 0x0400000B RID: 11 [Token(Token = "0x400000B")] LeftHand, // Token: 0x0400000C RID: 12 [Token(Token = "0x400000C")] RightHand } }