using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000005 RID: 5 [Token(Token = "0x2000005")] public enum AvatarTarget { // Token: 0x04000002 RID: 2 [Token(Token = "0x4000002")] Root, // Token: 0x04000003 RID: 3 [Token(Token = "0x4000003")] Body, // Token: 0x04000004 RID: 4 [Token(Token = "0x4000004")] LeftFoot, // Token: 0x04000005 RID: 5 [Token(Token = "0x4000005")] RightFoot, // Token: 0x04000006 RID: 6 [Token(Token = "0x4000006")] LeftHand, // Token: 0x04000007 RID: 7 [Token(Token = "0x4000007")] RightHand } }