using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200001B RID: 27 [Token(Token = "0x200001B")] public struct HumanPose { // Token: 0x0600016F RID: 367 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600016F")] [Address(RVA = "0x116A060", Offset = "0x1169060", VA = "0x18116A060")] internal void Init() { } // Token: 0x04000097 RID: 151 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000097")] public Vector3 bodyPosition; // Token: 0x04000098 RID: 152 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4000098")] public Quaternion bodyRotation; // Token: 0x04000099 RID: 153 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000099")] public float[] muscles; } }