using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x0200001E RID: 30 [Token(Token = "0x200001E")] [NativeHeader("Modules/Animation/Motion.h")] public class Motion : Object { // Token: 0x06000179 RID: 377 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000179")] [Address(RVA = "0x116A210", Offset = "0x1169210", VA = "0x18116A210")] protected Motion() { } } }