using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000022 RID: 34 [Token(Token = "0x2000022")] public enum PlayMode { // Token: 0x040000AC RID: 172 [Token(Token = "0x40000AC")] StopSameLayer, // Token: 0x040000AD RID: 173 [Token(Token = "0x40000AD")] StopAll = 4 } }