using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000004 RID: 4 [Token(Token = "0x2000004")] public enum AudioClipLoadType { // Token: 0x04000010 RID: 16 [Token(Token = "0x4000010")] DecompressOnLoad, // Token: 0x04000011 RID: 17 [Token(Token = "0x4000011")] CompressedInMemory, // Token: 0x04000012 RID: 18 [Token(Token = "0x4000012")] Streaming } }