using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000011 RID: 17 [Token(Token = "0x2000011")] [NativeHeader("Modules/Audio/Public/AudioReverbZone.h")] [RequireComponent(typeof(Transform))] public sealed class AudioReverbZone : Behaviour { } }