using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000008 RID: 8 [Token(Token = "0x2000008")] public enum AudioSourceCurveType { // Token: 0x04000023 RID: 35 [Token(Token = "0x4000023")] CustomRolloff, // Token: 0x04000024 RID: 36 [Token(Token = "0x4000024")] SpatialBlend, // Token: 0x04000025 RID: 37 [Token(Token = "0x4000025")] ReverbZoneMix, // Token: 0x04000026 RID: 38 [Token(Token = "0x4000026")] Spread } }