using System; using Cpp2IlInjected; namespace Unity.Collections { // Token: 0x02000021 RID: 33 [Token(Token = "0x2000021")] public enum NativeArrayOptions { // Token: 0x0400002E RID: 46 [Token(Token = "0x400002E")] UninitializedMemory, // Token: 0x0400002F RID: 47 [Token(Token = "0x400002F")] ClearMemory } }