using System; using Cpp2IlInjected; namespace Unity.Collections { // Token: 0x02000025 RID: 37 [Token(Token = "0x2000025")] public static class NativeSliceExtensions { // Token: 0x06000054 RID: 84 RVA: 0x00002280 File Offset: 0x00000480 [Token(Token = "0x6000054")] [Address(RVA = "0x35BE5C0", Offset = "0x35BD5C0", VA = "0x1835BE5C0")] public static NativeSlice Slice(this NativeArray thisArray, int start, int length) where T : struct { return default(NativeSlice); } } }