using System; using Cpp2IlInjected; using Unity.Jobs.LowLevel.Unsafe; namespace Unity.Jobs { // Token: 0x02000009 RID: 9 [Token(Token = "0x2000009")] [JobProducerType(typeof(IJobExtensions.JobStruct<>))] public interface IJob { // Token: 0x0600000E RID: 14 [Token(Token = "0x600000E")] [Address(Slot = "0")] void Execute(); } }