using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000F4 RID: 244 [Token(Token = "0x20000F4")] public sealed class AddComponentMenu : Attribute { // Token: 0x06000A0C RID: 2572 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A0C")] [Address(RVA = "0x3231490", Offset = "0x3230490", VA = "0x183231490")] public AddComponentMenu(string menuName) { } // Token: 0x06000A0D RID: 2573 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A0D")] [Address(RVA = "0xE66140", Offset = "0xE65140", VA = "0x180E66140")] public AddComponentMenu(string menuName, int order) { } // Token: 0x0400044D RID: 1101 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400044D")] private string m_AddComponentMenu; // Token: 0x0400044E RID: 1102 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400044E")] private int m_Ordering; } }