using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000053 RID: 83 [Token(Token = "0x2000053")] [NativeHeader("Runtime/Export/Bootstrap/BootConfig.bindings.h")] internal class BootConfigData { // Token: 0x06000100 RID: 256 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000100")] [Address(RVA = "0x3236000", Offset = "0x3235000", VA = "0x183236000")] [RequiredByNativeCode] private static BootConfigData WrapBootConfigData(IntPtr nativeHandle) { return null; } // Token: 0x06000101 RID: 257 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000101")] [Address(RVA = "0x32360B0", Offset = "0x32350B0", VA = "0x1832360B0")] private BootConfigData(IntPtr nativeHandle) { } // Token: 0x040000E5 RID: 229 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40000E5")] private IntPtr m_Ptr; } }