using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200005B RID: 91 [Token(Token = "0x200005B")] public struct BoundingSphere { // Token: 0x040000F3 RID: 243 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40000F3")] public Vector3 position; // Token: 0x040000F4 RID: 244 [FieldOffset(Offset = "0xC")] [Token(Token = "0x40000F4")] public float radius; } }