using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000054 RID: 84 [Token(Token = "0x2000054")] [UsedByNativeCode] public struct CachedAssetBundle { // Token: 0x06000102 RID: 258 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000102")] [Address(RVA = "0xF284C0", Offset = "0xF274C0", VA = "0x180F284C0")] public CachedAssetBundle(string name, Hash128 hash) { } // Token: 0x1700002F RID: 47 // (get) Token: 0x06000103 RID: 259 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700002F")] public string name { [Token(Token = "0x6000103")] [Address(RVA = "0xE78BF0", Offset = "0xE77BF0", VA = "0x180E78BF0")] get { return null; } } // Token: 0x17000030 RID: 48 // (get) Token: 0x06000104 RID: 260 RVA: 0x000027C0 File Offset: 0x000009C0 [Token(Token = "0x17000030")] public Hash128 hash { [Token(Token = "0x6000104")] [Address(RVA = "0x3237790", Offset = "0x3236790", VA = "0x183237790")] get { return default(Hash128); } } // Token: 0x040000E6 RID: 230 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40000E6")] private string m_Name; // Token: 0x040000E7 RID: 231 [FieldOffset(Offset = "0x8")] [Token(Token = "0x40000E7")] private Hash128 m_Hash; } }