using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000FF RID: 255 [Token(Token = "0x20000FF")] internal struct CastHelper { // Token: 0x04000457 RID: 1111 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000457")] public T t; // Token: 0x04000458 RID: 1112 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000458")] public IntPtr onePointerFurtherThanT; } }