using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200012C RID: 300 [Token(Token = "0x200012C")] [UsedByNativeCode] [NativeHeader("Runtime/Graphics/ShaderScriptBindings.h")] public sealed class ComputeShader : Object { // Token: 0x06000B40 RID: 2880 RVA: 0x00007DD0 File Offset: 0x00005FD0 [Token(Token = "0x6000B40")] [Address(RVA = "0x323DAE0", Offset = "0x323CAE0", VA = "0x18323DAE0")] [RequiredByNativeCode] [NativeMethod] public int FindKernel(string name) { return 0; } // Token: 0x06000B41 RID: 2881 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000B41")] [Address(RVA = "0x323DB90", Offset = "0x323CB90", VA = "0x18323DB90")] [FreeFunction] public void SetBuffer(int kernelIndex, int nameID, [NotNull] ComputeBuffer buffer) { } // Token: 0x06000B42 RID: 2882 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000B42")] [Address(RVA = "0x323DB30", Offset = "0x323CB30", VA = "0x18323DB30")] [NativeMethod] public void GetKernelThreadGroupSizes(int kernelIndex, out uint x, out uint y, out uint z) { } } }