using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000F6 RID: 246 [Token(Token = "0x20000F6")] [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Method)] public sealed class ContextMenu : Attribute { // Token: 0x06000A12 RID: 2578 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A12")] [Address(RVA = "0x323DC30", Offset = "0x323CC30", VA = "0x18323DC30")] public ContextMenu(string itemName) { } // Token: 0x06000A13 RID: 2579 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A13")] [Address(RVA = "0x323DC70", Offset = "0x323CC70", VA = "0x18323DC70")] public ContextMenu(string itemName, bool isValidateFunction) { } // Token: 0x06000A14 RID: 2580 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A14")] [Address(RVA = "0x323DCB0", Offset = "0x323CCB0", VA = "0x18323DCB0")] public ContextMenu(string itemName, bool isValidateFunction, int priority) { } // Token: 0x04000452 RID: 1106 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000452")] public readonly string menuItem; // Token: 0x04000453 RID: 1107 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000453")] public readonly bool validate; // Token: 0x04000454 RID: 1108 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000454")] public readonly int priority; } }