using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x020000C7 RID: 199 [Token(Token = "0x20000C7")] [NativeHeader("Runtime/Export/Input/Cursor.bindings.h")] public class Cursor { // Token: 0x170001AD RID: 429 // (get) Token: 0x060007FB RID: 2043 RVA: 0x00005AA8 File Offset: 0x00003CA8 // (set) Token: 0x060007FC RID: 2044 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170001AD")] public static bool visible { [Token(Token = "0x60007FB")] [Address(RVA = "0x32407B0", Offset = "0x323F7B0", VA = "0x1832407B0")] get { return default(bool); } [Token(Token = "0x60007FC")] [Address(RVA = "0x3240820", Offset = "0x323F820", VA = "0x183240820")] set { } } // Token: 0x170001AE RID: 430 // (get) Token: 0x060007FD RID: 2045 RVA: 0x00005AC0 File Offset: 0x00003CC0 // (set) Token: 0x060007FE RID: 2046 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170001AE")] public static CursorLockMode lockState { [Token(Token = "0x60007FD")] [Address(RVA = "0x3240780", Offset = "0x323F780", VA = "0x183240780")] get { return CursorLockMode.None; } [Token(Token = "0x60007FE")] [Address(RVA = "0x32407E0", Offset = "0x323F7E0", VA = "0x1832407E0")] set { } } } }