using System; using System.Collections; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000104 RID: 260 [Token(Token = "0x2000104")] public abstract class CustomYieldInstruction : IEnumerator { // Token: 0x1700020A RID: 522 // (get) Token: 0x06000A41 RID: 2625 [Token(Token = "0x1700020A")] public abstract bool keepWaiting { [Token(Token = "0x6000A41")] [Address(Slot = "7")] get; } // Token: 0x1700020B RID: 523 // (get) Token: 0x06000A42 RID: 2626 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700020B")] public object Current { [Token(Token = "0x6000A42")] [Address(RVA = "0x11BC410", Offset = "0x11BB410", VA = "0x1811BC410", Slot = "5")] get { return null; } } // Token: 0x06000A43 RID: 2627 RVA: 0x00007908 File Offset: 0x00005B08 [Token(Token = "0x6000A43")] [Address(RVA = "0x6818B0", Offset = "0x6808B0", VA = "0x1806818B0", Slot = "4")] public bool MoveNext() { return default(bool); } // Token: 0x06000A44 RID: 2628 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A44")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "6")] public void Reset() { } // Token: 0x06000A45 RID: 2629 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A45")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] protected CustomYieldInstruction() { } } }