using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000FB RID: 251 [Token(Token = "0x20000FB")] [UsedByNativeCode] [AttributeUsage(AttributeTargets.Class)] public class DefaultExecutionOrder : Attribute { // Token: 0x06000A19 RID: 2585 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A19")] [Address(RVA = "0x41F8E0", Offset = "0x41E8E0", VA = "0x18041F8E0")] public DefaultExecutionOrder(int order) { } // Token: 0x17000204 RID: 516 // (get) Token: 0x06000A1A RID: 2586 RVA: 0x00007890 File Offset: 0x00005A90 [Token(Token = "0x17000204")] public int order { [Token(Token = "0x6000A1A")] [Address(RVA = "0x1202050", Offset = "0x1201050", VA = "0x181202050")] get { return 0; } } // Token: 0x04000456 RID: 1110 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000456")] private int m_Order; } }