using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000F2 RID: 242 [Token(Token = "0x20000F2")] [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Class)] public sealed class DisallowMultipleComponent : Attribute { // Token: 0x06000A08 RID: 2568 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A08")] [Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")] public DisallowMultipleComponent() { } } }