using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200013B RID: 315 [Token(Token = "0x200013B")] public struct DrivenRectTransformTracker { // Token: 0x06000BCB RID: 3019 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000BCB")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")] public void Add(Object driver, RectTransform rectTransform, DrivenTransformProperties drivenProperties) { } // Token: 0x06000BCC RID: 3020 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000BCC")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")] public void Clear() { } } }